Good art. At level 1, a big player can push the box hard and it won't fall into the pit. It is better to move the pit closer to the wall or make the pit wider. Couldn't pass level 3 (didn't guess how). The previous 2 levels were interesting.
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At level one, the problem is not with the surroundings, but with the box itself. Maybe messing up a bit with the Rigidbody or collider (making it a circle seems like a solution) may fix it. Could you give me more info about the 3rd level? Did game become boring or smth? Why didn’t you try? Maybe you did not figure out that the colors of the buttons and elements connected to them match?