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RIGIK93

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A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

Thank you. Already found out about that. The greatest torture is just to sit and wait.

I can’t see the ratings, but only the quantity of submissions on my game page. Is it possible to see it in stars?

It’s not caused by level design, but the way how character moves. I’ll rewrite that part

ok, thanks. I do already know about the bug and’ll fix it in the next version

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At level one, the problem is not with the surroundings, but with the box itself. Maybe messing up a bit with the Rigidbody or collider (making it a circle seems like a solution) may fix it. Could you give me more info about the 3rd level? Did game become boring or smth? Why didn’t you try? Maybe you did not figure out that the colors of the buttons and elements connected to them match?

Oh, this one. Honestly, I did not notice the need of using frictionless material in your game. It works fine. But if you check out mine, there is a little freze at the landing. It’s caused by undisabled friction. You don’t have this issue.

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I don’t really think I understand the purpose of this. It’s not infinitely big, did not see any more asteroids or so.

The map is too short. You should work on movement too. If you really want. And why the heck it weights 0.5Gb?!

It’s not about stealing code, but understanding mechanics

I have the same problem. Maybe you should check out some videos about mechanics. I think this one explains alright:

Really liked the art and music. But didn’t really like how player jumps. Can’t wait for new levels! Expect them to be really challenging!

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Nope. It’s happenning because I did not mark doors as ground for some reason and movement script doesn’t abort movement on collision with doors

Thank you for the review! I’ll continue working on movement system then. Added your suggestion to the board.

Thank you!

What is it? Undertale?

Nice game. Chill music, cool animations. It’s simple but even at this point it has everything it needs. The game is not like unfinished stuff I do.

The concept is really cool. Art is good, so is music. But controls are really confusing. Maybe because it’s only concept

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what about gameeplay etc. Do you have any recommendations?

Boing…

Mooo

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Fun but short. I am sure it can make it to a great story. Also the controls are sweet! But, honestly, it’s too much to give fireballs that destroy everything on their path…

This is awesome!

The game is nice after all. But there are some bugs. For instance: when you switch to the Jorge on a moving platform Sparks just frezeeses in the air. Also wasn’t relally satisfied with how jorge moves. But it’s eazy to fix. Nice game.

Is uploading game that’s half a year old to the jam in the rules of which’s clearly stated “game should be developed in 9 days during the jam” even allowed?