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(+1)

This is really well-done. Adorable graphics, great use of light and darkness, puzzles that make the player think.

I must admit that the game stumped me pretty quickly, though. I cleared the screen to the left of the start screen... then I managed to clear the screen to the right, but... for the life of me I couldn't escape. 

Obviously this is a design choice, but I found myself wishing for the type of one-way platforms that you can jump onto from below, a la Contra. :)

(+1)

Thanks for playing and for helpful feedback!

I agree that it can be hard to escape, especially on the last levels. Restart option is meant to help with that, but I guess it’s still hard to memorize everything! Though you could try to strategically collect lights in such order that leaves you with an escape path, it doesn’t require as much memorization.

I was thinking about making platforms accessible from below, but it’s a bit tricky, because they are part of the tilemap, so I needed to figure out how to modify individual parts of it at runtime. Maybe now that there’s no time limit I’ll get to it. :-)