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Found this a few posts down for those using Unity. Still doesn't help with snapping everything, but is handy!

https://github.com/oxysoft/RetroSuite3D

This is actually really interesting:

https://godotengine.org/

Has pixel perfect capabilities, and was easier to pick up and use (after some googling) than GameMaker was for me.

These shaders and image effects wont help for 2D, it's for 3D. I would assume you'd see awkward results with 2D, although it could work I suppose with painted assets and stuff, could be cool.

Yeah, I did a few experiments w/2d and it does suck. Unless you did some kind of fluid, always-moving, dynamic thing in 2d.

Having done a fair amount of Unity stuff in 3d, I've been craving some nice, traditional pixel-perfect 2d, and I think that the Godot engine is my new go to tool for that.

Also just tried out ClickTeam Fusion 2.5 (get on Humble currently) - while it feels older and is definitely more basic than others, it seems a pretty good way to make more authentic, older games.