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Nice work, you did a great job of optimizing the scene for the final shot. I like the use of the big yellow ground face to fill in the mid ground with just that one final row of grass around its edges to give the illusion that the whole field is filled with sprites. Looking around the scene in Crocotile gives the impression of being behind the scenes on a movie set that was purpose built for that one shot.

Thanks!  Gonna share a bit of BtS in here: At first I planned to use those billboarded sprites in the whole scene, but it quickly grew out of scope optimization-wise (at least on my pc), so I needed a work-around to that issue, hence why I tried out the yellow face. I also spent around a quarter of the time making this model/textures by working with the cameras/lights, I needed to get a shot that would work both with a good perspective and lighting... I couldn't render it in a 2d pespective because then the field wouldn't seem massive (like in the original game), but I also couldn't render it at an Isometric angle because the difference between the yellow tile and field was very obvious lighting-wise. This was the best angle I could render it at without making the illusion break easily