Thanks, btw if you could enable artifacting I think it adds to the colors. I'm playing around with fastbasic to see how far I can go with it.
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Yes, we can enable artifacting by setting a flag on the server for a particular game. That would get the arttifacted color, at the expense of the text characters then looking blurry. Another approach you could look into would be to use the antic graphic modes that are 4 color without artifacting (the pixels are 2 color clocks wide, and 1 scan line tall). ie, Antic mode $E