Sorry I tried that with 4.3, doesn't work for some reason. Shows up as a black screen with the completed loading bar and godot icon on itch and I've tried different things, even building it with 4.2
Skulltip
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I see the message below, then I google tutorials and my eyes glaze over. Do i have to export to mac or is there an easy way around this? It shows
- invalid bundle identifier: identifier is missing.
- Warning: notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.
- Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper.
Ugh have it tweaked out a bit with Godot but when I try to upload the html5, install and run it just sits there with a full loading bar like it is stuck. Could someone help? I used this website but did not help at all. How to export a Godot 4 game to run on the web on itch.io | foosel.net Also, when i select 'type of game as html' i lose my graphics, font, backcolor etc for the project page.
besides snap to grid drawing tool option suggestion, another one I have is to add a library similar to autocad. I envision a place to draw and store a selection of shapes you can drop anywhere kind of like a widget. Also be able to move them around on the canvas like a widget, then edit it if you want to customize it onto the canvas or within the library. Hope that makes sense.
I decided to release what I have, it' s neither polished nor finished. Use arrow keys to move, fire button to shoot, and space bar to add more enemies. After 10 kills you evolve into a larger bird. There are missing features and title screen I wanted to add but I'm out of time. I hope this submission will suffice. Can use altirra.exe to emulate it, or a real atari 800 or XL/XE.
I would recommend Altirra, the link is in the project page to the emulator to run the .xex file.
Sorry, check out my submission :P https://itch.io/jam/exotic-system-jam/rate/1369654