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1.215 (End-Tech)

- Flexlight Bow charge damage buffed (6-->9)

- Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds

- Added a safeguard that makes combat chatter display a default [unintelligible] if it fails to load a chatter entry
- Slightly optimized the way loot id is checked when picking up items

- Lowered count requirements for death/games played unlocks

- Space tether kinetic barrage wave count reduced (4-->3)

- Space tether rocket phase now starts with higher fire rate but slows down over time

- Space tether emp phasees: attack rate nerfed

- Space tether segments are now valid homing targets (but are still immune to missile redirects)

- Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?)

- Fixed stray pixels on a shore rock sprite

- Fixed a Mil-grade Cornucopia not unlocking correctly (?)

- Fixed Shield Overcharger requiring 10 times more max shield to unlock than advertised

- Fixed some item related unlocks requiring another item to be picked up in order to trigger

- Fixed uranium armor self damage resetting coolness

- Fixed missing description for Mirror Sphere active

- Fixed a missing entry on wave advance chatter

- Fixed boss rush not disabling endless mode correctly on specific run conditions

- Fixed some typos