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(1 edit) (+1)

Very cool modern twist on snake: simple, effective, and addictive! Your implementation of the theme gives the game a regular cycle of tension and relief that really works for its benefit.

I feel like the difficulty scales up pretty slowly making the first few cycles a bit too boring in my eyes. Still a very impressive and fun game, especially considering the time period!

Bi-tawfiq :)

(+1)

Thanks Alon 😁

Making the difficulty scale.up better earlier on is something I'd have loved to do, as is adding some more animations to some things, and varying up the attacks... And... But yeah, 3 hours was way too little :(

(1 edit) (+1)

Yeah, obviously you can’t pull it all off in 3 hours, but what you do have is a good prototype I suppose you can call it.

I dunno, I think you can give it another day and release a post-jam version on Newgrounds on something, get some frontpage time.