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Crawly Nights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.231 | 4.231 |
How much do you enjoy the game overall? | #1 | 4.154 | 4.154 |
Overall | #1 | 4.015 | 4.015 |
Visuals | #3 | 3.923 | 3.923 |
How well does the game fit the themes? | #3 | 4.385 | 4.385 |
Audio | #9 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:58:47 (according to timer, 2 more hours for design doc + prep for submission and submitting)
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Comments
Congrats, its a really nice game to play
Oh, I missed playing this while looking for games to rate! Gonna check it out now. Congratulations :)
Congratulations on your victory!
πππ
Thanks! Cheers π₯
Wow this is awesome. It looks great, it's fun and a good amount of challenge, and you made it feel super satisfying and juicy. *clap clap clap* Probably my favourite entry of the jam!
Woah! Thanks for your kind words :D
Good interpretation for game jam theme
Also check out my game
Thanks! Cheers :D
Checking out yours now!
Cool game ! The day feel a bit too easy because the rays only goes in one direction.
It gets more difficult eventually :)
This game it's simply great
Thank you ^^!
When I was thinking "ok, I have a good strategy to go forever and ever", and then... Diagonal ones! "Nooooooo!!"
You've reached very far!
Solid mechanics, solid gameplay. Well done. I like the risk/reward part of having something attack your centipede/snake (the sun rays) to balance out the score system. It's not an instant loss (which makes the game more fun) but gets harder as you go. Good difficulty progression.
Thanks a bunch! Hope I will get a chance to play your game soon π
Very cool modern twist on snake: simple, effective, and addictive! Your implementation of the theme gives the game a regular cycle of tension and relief that really works for its benefit.
I feel like the difficulty scales up pretty slowly making the first few cycles a bit too boring in my eyes. Still a very impressive and fun game, especially considering the time period!
Bi-tawfiq :)
Thanks Alon π
Making the difficulty scale.up better earlier on is something I'd have loved to do, as is adding some more animations to some things, and varying up the attacks... And... But yeah, 3 hours was way too little :(
Yeah, obviously you canβt pull it all off in 3 hours, but what you do have is a good prototype I suppose you can call it.
I dunno, I think you can give it another day and release a post-jam version on Newgrounds on something, get some frontpage time.
I like your game the most so far! It is just round, and I see no major (nor minor) mistakes in your game!
Excellent little prototype for 3h, it works fine, plays good and adjusts to the theme of the jam π€
Thanks a bunch for your kind comment! Hope to be able to check out your game later on today π