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A jam submission

Crawly NightsView game page

feed during the nights to grow and survive the days
Submitted by Suhail Habib (@87meansSuhail) β€” 10 hours, 44 minutes before the deadline
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Crawly Nights's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2314.231
How much do you enjoy the game overall?#14.1544.154
Overall#14.0154.015
Visuals#33.9233.923
How well does the game fit the themes?#34.3854.385
Audio#93.3853.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2:58:47 (according to timer, 2 more hours for design doc + prep for submission and submitting)

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Comments

Submitted(+1)

Congrats, its a really nice game to play

Submitted(+1)

Oh, I missed playing this while looking for games to rate! Gonna check it out now. Congratulations :)

Submitted(+1)

Congratulations on your victory!

πŸŽ‰πŸŽ‰πŸŽ‰

Developer(+1)

Thanks! Cheers πŸ₯‚

Submitted(+1)

Wow this is awesome. It looks great, it's fun and a good amount of challenge, and you made it feel super satisfying and juicy. *clap clap clap* Probably my favourite entry of the jam!

Developer

Woah! Thanks for your kind words :D

Submitted

Good interpretation for game jam theme 

Also check out my game

Developer(+1)

Thanks! Cheers :D

Checking out yours now!

Submitted

Cool game ! The day feel a bit too easy because the rays only goes in one direction.

Developer

It gets more difficult eventually :)

Submitted(+1)

This game it's simply great

Developer

Thank you ^^!

Submitted (1 edit) (+1)

When I was thinking "ok, I have a good strategy to go forever and ever", and then... Diagonal ones! "Nooooooo!!"

Developer(+1)

You've reached very far!

Submitted(+1)

Solid mechanics, solid gameplay. Well done. I like the risk/reward part of having something attack your centipede/snake (the sun rays) to balance out the score system. It's not an instant loss (which makes the game more fun) but gets harder as you go.  Good difficulty progression.

Developer(+1)

Thanks a bunch! Hope I will get a chance to play your game soon πŸ˜„

(1 edit) (+1)

Very cool modern twist on snake: simple, effective, and addictive! Your implementation of the theme gives the game a regular cycle of tension and relief that really works for its benefit.

I feel like the difficulty scales up pretty slowly making the first few cycles a bit too boring in my eyes. Still a very impressive and fun game, especially considering the time period!

Bi-tawfiq :)

Developer(+1)

Thanks Alon 😁

Making the difficulty scale.up better earlier on is something I'd have loved to do, as is adding some more animations to some things, and varying up the attacks... And... But yeah, 3 hours was way too little :(

(1 edit) (+1)

Yeah, obviously you can’t pull it all off in 3 hours, but what you do have is a good prototype I suppose you can call it.

I dunno, I think you can give it another day and release a post-jam version on Newgrounds on something, get some frontpage time.

Submitted(+1)

I like your game the most so far! It is just round, and I see no major (nor minor) mistakes in your game!

Excellent little prototype for 3h, it works fine, plays good and adjusts to the theme of the jam πŸ€—

Developer(+1)

Thanks a bunch for your kind comment! Hope to be able to check out your game later on today πŸ˜„