What I liked:
- I really liked the art style. It had this hand-drawn feel that I've been thinking about toying around with.
- I liked that you chose ambient music and the tone. It makes the game feel more cohesive.
- You tie in the theme well with this game. Depression sucks and it can really feel like you're living the same day over and over.
- The instruction sign is a nice touch. It's right at the beginning and it doesn't overwhelm the player with information they don't need yet.
Suggestions / Questions:
- I may have missed this due to a possible bug, but I didn't notice the music switching to a more hopeful tone. I was still hearing the same thing played from the beginning.
- After you first turn small, you go to the left and reach the end of that part. When you spawn big again, I went left again to try and make those jumps. I couldn't do it so I chose to head back to the otherside in case I missed something and ended up bugging the player out to where he was stuck in a single frame and was able to quadruple jump. I went to the left in that state and came to the end. Did I miss something due to this bug?
- Visually, there was one issue I immediately noticed. When you go to the right on the first loop, it stops at the shadow of a woman. It's not an issue after this, but the camera limit is exactly where she and foreground object overlap, making it hard to see her and the dialogue.
Congratulations on submitting your game!