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(+1)

The art, music, animation are fantastic! The pathfinding algorithm for the enemies is very well made, too. However, when using the melee weapons the game tends to freeze, but with the wand that's not an issue. At one point I had >2000 "time points" (around the time I got my hands on the magic wand, that weapon's very OP) so the game's enemies and traps became pretty easy (the flaming skull deals 15 damage, but you gain 20 when you kill it, its kinda unbalanced). You can easily farm "time points" while searching for the lair (which in my opinion should have been in the graveyard) so by the time you fight the boss (very good battle btw!) you can just tank him. Overall, pretty polished and no bugs (excluding the dagger freezing). Fantastic job!

(+2)

Thank you so much for the feedback and notes. I created this freeze to help with the game feel of the impact, but maybe it would be better to reduce the time of this or maybe take it out altogether.

(+2)

At first I thought it was to give some breathing room, seeing as how hectic the gameplay is (which I love). But I would suggest taking it out, as playing with the wand felt buttery smooth. One last thing, I'd suggest either making the enemies deal x% of the player's "time points" or just decreasing how many they give when they die. If you have the time be sure to check out my game as well! :)

(+1)

I will definitely check out your games as soon as I have some time. I just took the freeze off and lowered the time given by enemies. I don't even know why I left it so high before, it was an oversight because the idea was to be really low, hehe.