Thank you so much for the feedback and notes. I created this freeze to help with the game feel of the impact, but maybe it would be better to reduce the time of this or maybe take it out altogether.
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At first I thought it was to give some breathing room, seeing as how hectic the gameplay is (which I love). But I would suggest taking it out, as playing with the wand felt buttery smooth. One last thing, I'd suggest either making the enemies deal x% of the player's "time points" or just decreasing how many they give when they die. If you have the time be sure to check out my game as well! :)