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(+2)

Thank you so much for the feedback and notes. I created this freeze to help with the game feel of the impact, but maybe it would be better to reduce the time of this or maybe take it out altogether.

(+2)

At first I thought it was to give some breathing room, seeing as how hectic the gameplay is (which I love). But I would suggest taking it out, as playing with the wand felt buttery smooth. One last thing, I'd suggest either making the enemies deal x% of the player's "time points" or just decreasing how many they give when they die. If you have the time be sure to check out my game as well! :)

(+1)

I will definitely check out your games as soon as I have some time. I just took the freeze off and lowered the time given by enemies. I don't even know why I left it so high before, it was an oversight because the idea was to be really low, hehe.