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(+1)

i liked the idea of the blob boss. I think making energy recovery faster and adding more simple enemies before the boss would make the game faster paced, killing those bugs to steal their resources was the best part of the experience.  i think there's a bug with the boss as all my shoots caused damage even when i was aiming at the void, maybe trapping the player inside the monster could fix it

(+1)

Yeah I definitely tinkered a lot with energy recovery. Thanks for catching the bug, my intention was for only the purple circle part of the boss to be hittable (that's supposed to be its heart).