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Thanks, I am actually new in 3D I am doing it like there is a shape and I simulated faux gravity on it, is it the correct way or is there is a different and better way of doing it

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Yes! for example, in Ultratoro, the car doesn't move forward, is the torus shape that rotates, you only avoid stuff that comes to you by going left or right. Also went the faux gravity way, there is no physics simulation.
I think the trick(mostly) is moving the shape itself rather than the player object.