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Dash is broken, I'd suggest setting a variable for dashing and make it so that when you press the button the variable changes and you can't do anything else including reactivate dash then change the variable back once the dash is finished (also it felt a bit short but that's just my opinion). Could have used some visual communication for things like hitting enemies but overall I had fun with this game and the main character's animations were brilliant.  Nice work!

Thanks for playing and your feedback!

The dash has a short cooldown and is designed like in Hollow Knight, meaning that you can't control the player during the dash (like you suggested). The gravity is also disabled during the dash. If it didn't work that way when you played, there's probably a bug.

I'll play and rate your game too in a few hours. Thanks.