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Hmm...your game has some nice ideas, but it has some problems.

First, I think the yokai attack you based on a timer, right? That means the best strategy is simply connecting as many 3s as possible instead of looking for the best possible move

Secondly, I think your game doesn't qualify as a dungeon crawler as stated by the jam rules?

  • The game must have step movement on a grid. Smooth transition between grid squares is allowed. Half-steps or dividing the square into smaller squares is not accepted.

Maybe ask  zooperdan what he thinks about this. 

Hey there! I've actually got it programmed to take into account enemy attack time and player moves for the exact reason you stated. It's possible it might need to be balanced more to really show that. What exactly would a half-step be? We've never made a first person dungeon crawler before.