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Yokai Match's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality - Does the game innovate or try something new? | #11 | 3.455 | 3.455 |
Audio - Does the game have nice sfx and music? | #12 | 3.227 | 3.227 |
Overall | #14 | 3.173 | 3.173 |
Graphics - Is the game aesthetically pleasing? | #18 | 3.318 | 3.318 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #18 | 3.273 | 3.273 |
Gameplay - How fun is it to play? | #21 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the radar ping system and match three is always fun.
Hey! Definitely a different approach to Dungeon Crawlers than I would have expected :)
What did I like:
What can be improved:
All in all a nice approach, that could use some tweaks here and there. It definitely inspired me and my imagination :)
Hey!
Thanks for the detailed feedback and sharing what you enjoyed.
It will be kept in mind. :)
so, after the first match, i had trouble finding another one, so i got bored and stopped.
i came up with my own "head canon": i am a schizophrenic homeless person who believe that he defeats demon-weasels with game of bejeweld, but really he just walks around muttering to himself.
good job.
The match-3 gameplay felt really nice. There were good animations and feedback with executing matches. Iām also a fan of the Yokai art!
My only gripe is that the exploration, āDungeon Crawlerā stuff felt pretty disjointed from the experience. I didnāt see any impact from Match-3 games in the āDungeon Crawlerā scene. I think the idea of mixing these genres might be possible but thereās gotta be more impact from one āmodeā to the other.
https://twitter.com/Gr4uk3n/status/1515445371497074693
Hey Scotoma! Thanks for the post. Great feedback.
Decent graphics and a decent implementation of match-3 which was interesting to see in this context. If executed a little bit better and with more polish I think it could be a really fun game. I do however feel that the world was too empty and little to do and movement was slow and some collision detections didn't work. Biggest issue for me is that movement feels like it's based on half-steps which is a rule violation.
Thanks for the feedback! Movement is restricted to integers using the default Unity scale, so your steps are restricted to those positions [(0, 1), (0, 2), (1, 2), (7, 10), etc], with each step taking 1/2 a second or so. If we had more time we definitely would have done more with the exploration section :). Glad you enjoyed it!
I'm simply not a big fan of match-3 but the increased sound frequency as you approach a yokai is a good idea, the gfx are alright even if combat and non-combat ones don't match that well and the game is definitely what it wants to be.
Thanks! I definitely agree we could have done more with the exploration to make it interesting and more cohesive with the combat visuals. Thanks again!
I loved the concept and the artwork is great, especially the art for the match-3 game. Maybe it's my laptop but, the match-3 game seemed to ignore some of my drags. I would have loved to try a desktop version to see if it ran better.
Thanks for checking it out! Player input is disabled if there are still tiles moving (from a previous swap/match) so it's possible you tried to drag during or very shortly after that ended. With a larger project I'd probably make that input timer more precise.
YOKAAIIIIIII that's what I found myself saying a lot as I played this, although I don't know what it means.
Really interesting setting for a dungeon crawler! The radar system was neat and I really liked how the smoke effects moved out of the way as you walk into them.
I wished the graphics of the two parts of the game were more in sync, but otherwise I thought the game was quite nice.
Thanks for checking out the game! Yeah, the visual style isn't as cohesive as we would have liked but lesson learned :). Oh, and here's some info on Yokai! https://en.wikipedia.org/wiki/Y%C5%8Dkai
I don't find the exploration that meaningful. You have have to wonder around and find the battles. There is nothing you can get while wondering around to make the battles easier. It doesn't matter if I find the battles quickly or not.
The graphics from the battle mode seem brighter than the exploration mode. Having a 3D model of the yokai in the world would have made the two modes feel more connected.
I like the background sounds. It works well with the visuals.
Thanks for the feedback! We considered placing the Yokai sprites into the 3d world but decided against it so they sort of remain a mystery until the encounter. But I agree, the two visual styles are quite different and possibly jarring, and the exploration could use more to make it interesting. Thanks for playing!
Hmm...your game has some nice ideas, but it has some problems.
First, I think the yokai attack you based on a timer, right? That means the best strategy is simply connecting as many 3s as possible instead of looking for the best possible move
Secondly, I think your game doesn't qualify as a dungeon crawler as stated by the jam rules?
Maybe ask zooperdan what he thinks about this.
Hey there! I've actually got it programmed to take into account enemy attack time and player moves for the exact reason you stated. It's possible it might need to be balanced more to really show that. What exactly would a half-step be? We've never made a first person dungeon crawler before.
very pretty - a bit slow though
Hey thanks for checking out the game! If you don't mind me asking, which specific part was slow? The exploration, combat, etc.
I played the web version. it just felt (hmm) slow. for something reasonably simple. the movement, etc felt very stuttery - sort of like there was loads being done in the background (making the whole thing not smooth as I would have expected)
Interesting, thanks for the feedback! It worked fine running in web on our machines but I wouldn't be surprised if there were some issues XD.
no worries - you an me both with issues here and there ;)