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kent

21
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A member registered May 11, 2015 · View creator page →

Creator of

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Woah these look great!

Thanks! Yeah it could have been balanced a bit better :).

Thanks for the feedback! Movement is restricted to integers using the default Unity scale, so your steps are restricted to those positions [(0, 1), (0, 2), (1, 2), (7, 10), etc], with each step taking 1/2 a second or so. If we had more time we definitely would have done more with the exploration section :). Glad you enjoyed it!

Thanks! I definitely agree we could have done more with the exploration to make it interesting and more cohesive with the combat visuals. Thanks again!

Thanks for checking it out! Player input is disabled if there are still tiles moving (from a previous swap/match) so it's possible you tried to drag during or very shortly after that ended. With a larger project I'd probably make that input timer more precise. 

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Thanks for checking out the game! Yeah, the visual style isn't as cohesive as we would have liked but lesson learned :). Oh, and here's some info on Yokai! https://en.wikipedia.org/wiki/Y%C5%8Dkai

Thanks for the feedback! We considered placing the Yokai sprites into the 3d world but decided against it so they sort of remain a mystery until the encounter. But I agree, the two visual styles are quite different and possibly jarring, and the exploration could use more to make it interesting. Thanks for playing!

Hey there! I've actually got it programmed to take into account enemy attack time and player moves for the exact reason you stated. It's possible it might need to be balanced more to really show that. What exactly would a half-step be? We've never made a first person dungeon crawler before.

I really like the concept and visuals! I felt like it was a bit slow at the start, and required a few restarts to start getting the hang of it. I do wish the movement was a bit faster to make death not as painful. 

Interesting, thanks for the feedback! It worked fine running in web on our machines but I wouldn't be surprised if there were some issues XD.

Hey thanks for checking out the game! If you don't mind me asking, which specific part was slow? The exploration, combat, etc.

Just wanted to let you know the inventory issues *should* be fixed now. Thanks again!

Thanks for checking out the game and providing feedback! I will look into the non-stacking items issue very soon. 

The main focus of the game is managing your resources (the numbers/icons on the bottom of the screen). In order to gain resources you must go on "runs" by sending out your runners to various locations that offer different rewards and danger levels. 

Love the art and animations!

You baited me with the hot pirate lady but I had to make her walk the plank.

I’d have to play it more to see if it’s just me but it could help. 

Just tried it, seem to die awfully fast but maybe I just need to practice more.

Just found this game today, looks interesting! Will you be providing Steam keys to those who purchase on here? Not saying this would affect my purchase, but something to know.