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(+1)

This was ... something, I guess. I beat the first door by resting during the fight, then beat the second one because I was strong enough then the game crashed when I tried to rest during the fight during the second blue monster.


The game does have this DOS freeware feeling though', there's something inexplicably cool about these monsters especially and to the overall mess to some extent.

I didn't find that crashing glitch during my testing, guess I should have been more thorough. I have no idea why you resting would cause a crash though, as it's literally just a boolean check if an enemy is within a set distance. I really appreciate you playing and giving me feedback.

(+1)

You're right, I was mashing the buttons and thinking about it it was probably related to blocking, judging by the blocking animation especially (I got the crash a second time in similar conditions), it might have been the very first I managed to block or I hit in the same time as I blocked or something like that.

Ah that makes much more sense, yeah I had a few glitches involving the block I couldn't quash before I became too tired while finishing it. Probably should've just cut the block but I thought it added more "depth" but the implementation is too broken to provide that at all I think.