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I have a question: did the original Game Boy allow to have transparency in tiles? I mean, having a tile using all 4 palette colors plus transparency (for example to make a platform slope).

This is discussed at least twice above. You get exactly four colours total. Basically sprites can be drawn with transparency, background tiles cannot.

What about tile priority? When a sprite is behind a tile, the background color will be transparent, so the sprite is seen through one of the colors in the tile.

great point Mypka_Max, just three years late :p