Are scripts considered in this rule as well? That is, are we allowed to use a framework previously written by us or from a third party?
fedeali
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Very interesting mechanics: it seems like a side-view Sokoban. Kudos for making something innovative while maintaining a Game Boy-ish style!
It's a pity it doesn't feature any sounds and music, but I know it's very hard without a sound designer/composer in the team. For making sound effects yourself, I suggest you to use "sfxr", I used it in a Ludum Dare and I can say it's great!
@MuscularHair Thank you for your feedback! I made a difficulty curve very steep to compensate the short longevity (3 levels + boss), but you're not the first one who told me they can't get past that specific part of the second level, so probably I should revise it. Thank you very much for your precious feedback! :)
SpaceMiner is an infinite shoot 'em up in which you have to make your way in your spaceship through many asteroids, destroying them without you to be destroyed. You can shoot asteroids with laser, and you also have a special weapon (a must in the genre!) that allows you to cast a very large laser beam that destroys every asteroid it meets, but as a special weapon you have very limited ammo.
The game is fast-paced and difficult. The Game Boy-ish look & feel is high, because of the graphics and the beautiful sound effects. It would have been better if there were also enemy spaceships, but as we all know the time is limited when making a game for a jam. Overall it's fun!
Here's our game: Pahlawan https://itch.io/jam/gbjam-5/rate/90403