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An interesting look but it killed my 2080 GPU. Was that all in the pixelation post processing filter? The enemies looked fully rigged and detailed but then the image was downscaled. The movement seemed very sluggish as well. We could see that we could only move when enemies moved but even when there were no enemies around moving between squares took 2 seconds but it felt like longer. Speed up the movement and this could be an interesting game. Thanks for making it and submitting it.

(1 edit) (+1)

Processing filter doesn't take too much resources. Sluggishness caused by needless abundance of dynamic lighting, will patch it after the rating is over. The enemies are indeed a well-done character, but it was provided by Epic. One of the reasons to apply the post-processing was to make enemies and other content stylistically consistent.

Thank you for trying and reviewing!