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(+1)

The weapon energy that runs out is nice. It have storytelling elements, witch is good.

Instead of a minimap, you could just have an arrow in the GUI pointing to the closest enemy.

In regard of the boss, I just walked out of it, and killed from the outside xP

Anyway, nice concept!

(+1)

Thanks for your comments. I'm actually thinking of having both a minimap and some sort of indicator on the screen in future updates.

And it's cool that you noticed the strategy of walking out of the boss! You should've been my playtester :D

Hahaha anytime! Just ask! :D