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Amazing! I liked how in part of the fourth level it used carpets to guide the player. I think the more open space of the last level could benefit from having that as well (but it wasn't so bad without!). 

Also, in the last level I notice some passageways filled with pottery, but you can't pass through without breaking too many. Maybe it'd be cool if there were some shortcuts that made you break through a passageway for a risk-reward thing. 

(+1)

Thanks for the feedback, I'm glad you like it! There actually is a shortcut on the last level, but it's tricky to pull off