Amazing! I liked how in part of the fourth level it used carpets to guide the player. I think the more open space of the last level could benefit from having that as well (but it wasn't so bad without!).
Also, in the last level I notice some passageways filled with pottery, but you can't pass through without breaking too many. Maybe it'd be cool if there were some shortcuts that made you break through a passageway for a risk-reward thing.