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(1 edit)

The general concept is good. I like the idea of having to manage four different game dev roles in a stressful environment. I think the two most important issues are the overall presentation and the game balancing.  I didn't use the input box to give commands to the roles, instead selecting the different roles and clicking on the X to change their statutes. If you don't read the game description, you will be a bit clueless about the commands you can input. The game felt very easy because you don't have any repercussions if the sanity level goes down to 0, beside waiting just a bit. Also the happy status refills the sanity level instantly. /alex

Hey Anemoi! Thank you for all of the feedback. I struggled with the balancing at the end. I'm hoping to fix that up, as well as the explanation of what is going on. I'm glad that the concept came across, I wasn't sure if lack of visuals would make it difficult to gauge. I wanted to have sprite sets for each role, but hadn't got to that.

(+1)

I think you definitely nailed the jam theme and that is a strong point, as it wasn't easy to come up with a good idea. So keep it up! :) /alex