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Project: Manage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #67 | 1.844 | 1.844 |
SOUNDS AND MUSIC | #80 | 1.531 | 1.531 |
VISUALS | #91 | 1.656 | 1.656 |
INNOVATION | #101 | 1.500 | 1.500 |
OVERALL | #121 | 1.469 | 1.469 |
THE EXPERIENCE | #143 | 1.313 | 1.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Colour, music and font choices work in harmony, and idea works good with the theme.:) The concept made me feel sad, I feel like you are the boss, and you are appreciating the works to increase peoples productivity without even seeing the work, but I guess its sometimes how it works in industry too :(
Thank you for the feedback Doruk! It definitely feels a bit sad. I'm hoping to rework it a bit to create a second part of the game where you perform a bit of madlibs to create the story/narrative of the game c:
I'm also going to see about doing a chat room integration. This way it's more like the community cheering you on rather than just one individual :)
I think it as a single player game feels a little like you're an outsider making requests without much insight on what is happening. Which I'm kind of realizing as I write this >.<
Definitely a good concept and I like the art, but the lack of any danger and tutorial kind of doesn't really let the game experience its potential.
Thank you for the feedback Sprazzal! I had added in giving some sanity back after someone hit the 0 threshold for sanity to balance it out, but I think it makes it removes a bit of the danger that was there. I may make the value much smaller or something to give some sort of pain factor for not helping one of the team members.
The general concept is good. I like the idea of having to manage four different game dev roles in a stressful environment. I think the two most important issues are the overall presentation and the game balancing. I didn't use the input box to give commands to the roles, instead selecting the different roles and clicking on the X to change their statutes. If you don't read the game description, you will be a bit clueless about the commands you can input. The game felt very easy because you don't have any repercussions if the sanity level goes down to 0, beside waiting just a bit. Also the happy status refills the sanity level instantly. /alex
Hey Anemoi! Thank you for all of the feedback. I struggled with the balancing at the end. I'm hoping to fix that up, as well as the explanation of what is going on. I'm glad that the concept came across, I wasn't sure if lack of visuals would make it difficult to gauge. I wanted to have sprite sets for each role, but hadn't got to that.
I think you definitely nailed the jam theme and that is a strong point, as it wasn't easy to come up with a good idea. So keep it up! :) /alex
I managed to do all the tasks in like ... 20 seconds. Then I wrote wow to every person, they were happy, and I got stuck on the left down guy unable to clikc someone else or do something else.
Thanks for checking out the game Smael, I definitely need to work the timing out! I'll be sure to have the next update pace much better.