Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project: ManageView game page

A game about managing an indie game dev team.
Submitted by Yanni (@YanniMakes) — 5 hours, 47 minutes before the deadline
Add to collection

Play game

Project: Manage's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#671.8441.844
SOUNDS AND MUSIC#801.5311.531
VISUALS#911.6561.656
INNOVATION#1011.5001.500
OVERALL#1211.4691.469
THE EXPERIENCE#1431.3131.313

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Colour, music and font choices work in harmony, and idea works good with the theme.:) The concept made me feel sad, I feel like you are the boss, and you are appreciating the works to increase peoples productivity without even seeing the work, but I guess its sometimes how it works in industry too :(

Developer

Thank you for the feedback Doruk! It definitely feels a bit sad. I'm hoping to rework it a bit to create a second part of the game where you perform a bit of madlibs to create the story/narrative of the game c:

I'm also going to see about doing a chat room integration. This way it's more like the community cheering you on rather than just one individual :)

I think it as a single player game feels a little like you're an outsider making requests without much insight on what is happening. Which I'm kind of realizing as I write this >.<

Submitted

Definitely a good concept and I like the art, but the lack of any danger and tutorial kind of doesn't really let the game experience its potential. 

Developer

Thank you for the feedback Sprazzal! I had added in giving some sanity back after someone hit the 0 threshold for sanity to balance it out, but I think it makes it removes a bit of the danger that was there. I may make the value much smaller or something to give some sort of pain factor for not helping one of the team members.

Submitted (1 edit)

The general concept is good. I like the idea of having to manage four different game dev roles in a stressful environment. I think the two most important issues are the overall presentation and the game balancing.  I didn't use the input box to give commands to the roles, instead selecting the different roles and clicking on the X to change their statutes. If you don't read the game description, you will be a bit clueless about the commands you can input. The game felt very easy because you don't have any repercussions if the sanity level goes down to 0, beside waiting just a bit. Also the happy status refills the sanity level instantly. /alex

Developer

Hey Anemoi! Thank you for all of the feedback. I struggled with the balancing at the end. I'm hoping to fix that up, as well as the explanation of what is going on. I'm glad that the concept came across, I wasn't sure if lack of visuals would make it difficult to gauge. I wanted to have sprite sets for each role, but hadn't got to that.

Submitted(+1)

I think you definitely nailed the jam theme and that is a strong point, as it wasn't easy to come up with a good idea. So keep it up! :) /alex

Submitted

I managed to do all the tasks in like ... 20 seconds. Then I wrote wow to every person, they were happy, and I got stuck on the left down guy unable to clikc someone else or do something else.

Developer

Thanks for checking out the game Smael, I definitely need to work the timing out! I'll be sure to have the next update pace much better.