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Started great - nice animations.

The on to the initial level where you need to find a code - never found the code never got further.

Whilst it looks great. It has the feel of a load of bought assets with not much other thought - which is a shame :(

(2 edits)

Thanks for playing our game. It looks like you were bitten by the missing decal bug, sorry about that. We've not managed to reproduce it on 8 machines we've got access to so far. It's really got us stumped. As for the thought that went into it, two of us put in 12-16 hours a day for 7 days straight and it was a massive amount of work. Even though we did use some asset store assets (weapons and weapon effects and the Zombie!), we also created some during the jam too. You can see what we used to create the game on our devlog which may help you decide if we did put the effort in or not:
https://rebello.itch.io/robots-and-zombies/devlog/369937/things-we-used-to-make-...
We also showed a full play through of the game, which for a player who knew the maps takes about 40 minutes, so there's plenty of content in there:

We tracked the problem down us not parsing floating point numbers from our Tiled map files using CurtureInfo.InvariantCulture. If you want to give it another try you can set your regional format on Windows to be UK or US or alternatively try out this patched version:
https://drive.google.com/file/d/1wTm60Y_iaD98PfJrNmkNUkNvXkPLtlj8/view?usp=shari...
Thanks again for trying out our game.

Although the assets look shop bought, many of them were in fact created by Dan (our artist). Here's the large robot, Chunk, on his Sketchfab page. He creates these in Blender and textures them in Substance Painter.

Heavy Sentry Robot - Chunk by carodan on Sketchfab