Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

The jumps need a lot of work but this is such a beautiful game and the music is amazing. Reviewed live at https://www.twitch.tv/scalphamission. 

Made a small tweak to the frog's hitbox, lmk how it feels :)

(3 edits)

I don't want you guys to think I'm dogging you. I want to help make this better, but it still feels really bad.  

(1 edit) (+1)

I also made this composite to show the arc in relation to where the frog ends up. I think that's what needs tweaked.  Edit: I just realized! It's possible that the origin of your arc is coming from a point above the frog's head as opposed to the center of his body which would explain why he's always just underneath it.

(3 edits)

That would make sense. We may need to tweak the prediction system rather than the jump itself then so it plays better. It does tend to be accurate with the landing spots on a more horizontal level, but the vertical arc seems to be much less so. Edit: I also noticed that the mouse tracking continues until the frog makes liftoff, which is timed to the animation frame rather than the mouse click, so if you click and then move your mouse it then adjusts the trajectory making the tracing inconsistent with the jump. If you do this fast you can click on one side and quickly move your mouse over to launch yourself backwards. Will have to fix that so it stops tracking on mouse clicks. Noted, thanks sm!

Ok! Released a patch that fixed the delay issue with the mouse tracking, we believe this is what was causing most issues with inconsistency, so it should hopefully feel more accurate than before! Let me know your thoughts, I have muscle memory at this point so it's harder to judge changes on my own lol.