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(1 edit) (+1)

Thank you so, so much for trying it out!

I knew I was gonna screw something up . There are only so much hiccups you can pick up on your own. At least it wasn't game breaking this time. I'll fix that up when I have the time. The cards thing is... well why the heck was it still there?! It thought I went through that old script already! Geez... It was a leftover from the previous game I made. Scratch that "when I have time" thing. I'm fixing this right way. That was embarrassing.

As for the last two, I'm actually totally clueless on how scripts work, so if it isn't in the engine there from the get-go, it's pretty hard for me to implement that kind of features. Excuses, I know...

Anyway, thanks a  freaking ton for the feedback!

Edit: Oh, forgot one thing. Law and Chaos are just "Magic Attack" stats. Fire and Water magic use CHS, while wind and healing use LAW. In universe, it was supposed to reflect how chaotic their on-stream persona is. That's why Risu got a ton of CHS, and Anya and Reine are more leaning to LAW.