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The Holy Radiant Maze - Hololive ID Fan Game

A fan-made RPG featuring the talents of Hololive Indonesia · By Nanase

Some feedback

A topic by David Wu SoftDev created Apr 19, 2022 Views: 302 Replies: 2
Viewing posts 1 to 3

I'm glad you could finish this game! It took a while, but it's finally here! :D

Here's some feedback:

- I like the character and chibi art as well as the fitting music you chose for each scene.

- The level up system is quite unique, as I was wondering why I was not getting EXP during the fights. I didn't realise how it worked until a while later when I decided to check one of those mystery items I'd been getting from chests.

- I have no idea how the Chaos and Law system works or how it affects the game. I'm guessing its similar to elements? I didn't see it explained in the game. Maybe I accidentally skipped a tutorial?

- Going back to the first room at the start of the maze section resets the enemies in the map when you go back into the maze, which also reset the tutorials I had already seen.

- When looking at the items in the inventory, they show a stat labeled "Cards". I'm guessing it's supposed to be "Stamina"?

- A settings window would have been nice, to change the game volume.

- I know this is how the engine works, but an option to have a 2x window size would be awesome. The game window looks kinda small in my ultrawide screen.


I didn't finish the game, but up to where I played the story was interesting. :)

Good job on making this game!

Developer (1 edit) (+1)

Thank you so, so much for trying it out!

I knew I was gonna screw something up . There are only so much hiccups you can pick up on your own. At least it wasn't game breaking this time. I'll fix that up when I have the time. The cards thing is... well why the heck was it still there?! It thought I went through that old script already! Geez... It was a leftover from the previous game I made. Scratch that "when I have time" thing. I'm fixing this right way. That was embarrassing.

As for the last two, I'm actually totally clueless on how scripts work, so if it isn't in the engine there from the get-go, it's pretty hard for me to implement that kind of features. Excuses, I know...

Anyway, thanks a  freaking ton for the feedback!

Edit: Oh, forgot one thing. Law and Chaos are just "Magic Attack" stats. Fire and Water magic use CHS, while wind and healing use LAW. In universe, it was supposed to reflect how chaotic their on-stream persona is. That's why Risu got a ton of CHS, and Anya and Reine are more leaning to LAW.

Hello, Just wanna say great job on making the game with Holo ID characters. I think they have a great potential to be a character in the game and i always like to imagine them in a Turn Based Game.