Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Scrap affects how much money you start with, how much you make each tick, and how much damage your towers deal.

Awards do not give benefits.

Increasing a tower’s level increases each of the tower’s stats by that amount (i.e. going from level 2 -> 3 will increase attack, range, and speed by 3).

Ascension will give scrap based on what level you are on, clear towers, generate a new map, and reset the enemies.

Tower upgrades are available based on how many are on the map. For example, every 8 Spitballs unlocks another Level Up to be purchased.

Different towers functionally only differ by their stats.

The level of the map is based on the number of enemies killed. Each level makes enemies stronger and faster, as well as increasing the number required to reach the next level while increasing the maximum number of enemies that can be out. If an enemy reaches the end of the map, it will begin refilling the progression bar. Level of the map also affects how much money you make when you defeat an enemy.

(1 edit) (+1)

Thanks a lot for such a detailed and insightful reply. Adding some of those answers as hover info would be quite helpful for new players.

Also if you add more variations to the towers and enemies, you'd bring this to a whole new level. With variations I mean stuff like towers that slow down, increase damage taken, stun, AOE, etc. and for enemies something like quick variations, tanks, enemies that are immune to some effects.

Some more about towers: Right now it's too much linear grow to towers. They all become practically "cover the whole map" range, while damage and speed are too linear, in short all towers become the same raw DPS output that is compared to the tankiness of enemies. If the towers would keep their range, while multiplying (instead of adding) their damage and speed, then they'd keep their character. (e.g. "this tower shoots fast, but short range", "this tower fires slow, but hits hard at a long range")

Overall I see some cool potential.