Loved visual style and music. Story slides (and the very fact of the story itself) were great!
But it took too much farming. I don't know how many times I've genocided all the tofus to be able to even cheese the sniper at the waterfall intersection, then it took numerous attempts to kill everyone there to level up to finally be able and kill some of the purple knife-bearing monsters, at least by abusing their pathfinding near the ledge... and then I had no ammo left, again.
It looks like the game has some kind of turn-based movement, but it is not really obvious. It works especially strange with projectiles: enemies HP is depleted using hit trace at the very moment you shoot, even though your projectile takes time to reach them, and may even visually miss, because they've already completed their next turn. Very counterintuitive.