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Berigoo!
I definitely didn't expect a Numenoko art style. The artist had done a splendid job!

Unfortunately, however, the art style more or less carries the entire game. The Cirno boss fight isn't particularly interesting, and you can't really interact with anything else. If you do make a full game with this style, I would love to see the style reach its fullest potential with lovely gameplay.

(I find it funny that even though Koishi's trying to get the corndogs, Satori ends up feeding her flan in the end.)

(+1)

Thanks! We wanted to make a quick game that would be fun for both myself and the artist, so we decided on simple gameplay and a fun art style. I was kinda bottlenecked by the speed of the artist for most of the development time, though, so we couldn't really add much more to the game.

Koishi is actually trying to get the flan from Cirno, the corndogs were just a little joke we wanted to put in the background.