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A jam submission

Koishie's Berigoo AdventureView game page

Koishie's Dreamventure.
Submitted by Ian JCV (@jnvcia) — 1 hour, 31 minutes before the deadline
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Koishie's Berigoo Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.6814.681
Story / Writing#302.5422.542
Concept#303.5833.583
Overall#313.2783.278
Gameplay#392.7222.722
Audio#402.4032.403
Challenge#412.4032.403
Use of Theme#432.4722.472

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

wowie!

Submitted

Koishi's hat will cover danmaku, so I biubiubiu

Submitted

I like the unique camera perspective, it's very interesting and works really well the art. However, did I find a pretty key problem with the Cirno section - the bullets go behind Koishi's sprite instead of in front of it, so you can't tell how close the bullets actually are to your true hurtbox.

(1 edit) (+1)

I'll admit, I'm not that familiar with Berigoo lore (aside from just the phrase and the artstyle) but I think the set design here teaches me enough. I'm trying to imagine what it would look like if this gets expanded upon and I'm thinking some kind of Blue-Clues mystery/exploration RPG.

Developer(+1)

Honestly, I'd love to make some Touhou-styled RPG with danmaku elements at some point, I just need an artist who can pull an artstyle off as well as the one who worked with me on this game.

Thank you for your interest!

(+1)

The game is a very cute little romp, but it does leave me wondering what could be done with more time on the clock. Reminded me a lot of the Zelda CD-I games (in a good way!)

Developer

I definitely could've expanded on the danmaku elements, adding a better boss battle to the end. It would probably have been possible in the time frame, but I spent too long on debugging and getting what I had playing as well as possible. It's still kind of rough, but oh well, at least I submitted on time.

Thanks for the kind words!

Submitted

it is very short and very easy and very funny

berigoo game

Submitted(+1)

Like most have said, the artstyle and execution of said artstyle is pretty incredible. I like the level design and the way you are using collisions with this unique perspective. The game didn't have much depth considering how quickly you can blaze through it and beat it without much challenge, but it's a surprisingly adorable and fun experience. Nice work!

Developer (1 edit)

Yeah, the collisions were probably the hardest part to figure out and fine tune. I've had to go back and forth quite a bit with my artist, whom I had only told to "draw a level," and that "I'll figure the rest out." Probably not the best idea in hindsight, but I think it was the only way we could've finished this game on time. All the art in the game took about 80% of the dev time, so I couldn't really add much more.

Thanks for playing!

Quick edit: the collisions in the last level are actually fully 2D, while in the rest of the game every scene is three-dimensional, everything is mapped out with 3D colliders and rotated at a 45° angle.

Submitted

Berigoo!
I definitely didn't expect a Numenoko art style. The artist had done a splendid job!

Unfortunately, however, the art style more or less carries the entire game. The Cirno boss fight isn't particularly interesting, and you can't really interact with anything else. If you do make a full game with this style, I would love to see the style reach its fullest potential with lovely gameplay.

(I find it funny that even though Koishi's trying to get the corndogs, Satori ends up feeding her flan in the end.)

Developer(+1)

Thanks! We wanted to make a quick game that would be fun for both myself and the artist, so we decided on simple gameplay and a fun art style. I was kinda bottlenecked by the speed of the artist for most of the development time, though, so we couldn't really add much more to the game.

Koishi is actually trying to get the flan from Cirno, the corndogs were just a little joke we wanted to put in the background.

Cute game with straight forward gameplay. A little too short for my liking, though.

I feel like the Cirno boss would need some work. The difficulty spike of her pattern is too sudden imo.

Submitted

I love the graphics. 

There's a little bug : I can keep hitting the SPACE to fly.

Developer

Thanks! I'll relay that to the artist.

About the bug, I know about it, just decided to keep it cause I think it's funny.

Beri cute game! The Chirny boss seems pretty unforgiving, but there seems to be a way to beat her easily (ROT13'd): Vs lbh xrrc znfuvat fcnpr, lbh pna fvzcyl syl hc gb gur grzcrengher qvny qhevat ure vagebqhpgbel phgfprar. V'z abg fher vs guvf vf n tyvgpu fvapr vg'f ernyyl ba oenaq sbe Xbvfuvr.

Developer(+1)

Jnf bevtvanyyl n tyvgpu, ohg V qrpvqrq gb xrrc vg 'pnhfr vg'f shaal!