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Cool concept, decent execution

This review is not meant to be offensive, I'm just trying to give some feedback as the dev asked for it ingame. I also enjoyed playing the game.

Things that made my experience with the game less enjoyable:

  • The enemies are insanely strong: They cut corners and boom you're dead, which makes first try runs basically impossible for most levels
  • The enemies are still rather stupid: If you lure them towards you they will push you even if you've just killed 6 of their mates in the same spot; if they are a little to far away gunshots won't allert them yet if you've crossed an invisible line, they'll push from all directions and know exactly where you're at even though you just used your mind from behind a wall
  • The first shot of the enemies is hit-scan: There's no delay between a shot and your death. Funnily enough the game tells you to strave to avoid bullets.
  • enemies and weapons clip through walls on a regular basis.
  • some levels are just way, way, way too long.
  • a lot of the gunfights include you waiting behind a wall until you get pushed because you basically can't outgun the instakill-aimbot-no reaction-time enemies
  • If you don't activate the zoomed out camera perspective the enemies attack you before you see them.
  • You can't pick up ammo from dropped guns, which meant that sometimes I dragged along a shotgun or an assault rifle behind me to have reserve ammunition. In a game in which you can move the weapons with your mind this doesn't seem to be part of the balancing
  • the worst thing imo is the missing reliability with the opponents. 
    • Are they going to push me this time around? Maybe.
    • How often do I have to move them with my telekinesis? From once, where they just drop dead after you clicked on them (good luck if you tried throwing them into another opponent), to 8+ times I've had it all.
    • "Throw enemies into one another with your mind" is an advertised feature. Does it work reliably? Not at all unfortunately.
    • are you able to push them over an edge this time? Maybe.

Still it is an enjoyable game, especially for the price. I just believe it could be much more with some fixes. If the dev reads this, please don't take it personal, I just wanted to point out things I didn't like, that doesn't mean that the game is unplayable or bad. Sorry for my English it's not my mother tongue.

(1 edit)

Hi, some good points thank you. 

The only things that I can point out is that the enemy bullets are still projectiles, there's no hitscan weapons in the game at all, bullets are just fast. 

To strafe them you need to be far enough away, like in the area where to tutorial tip tells you that you can strafe them.

As far as enemies attacking before you see them, that's kind of what the zoom out ability is for, they cant shoot at you from off screen but they can still see you if you walk into their line of sight.

One thing I can promise is improvements to the physics and ragdoll hits. It's been driving me crazy but I've learned a lot more about Unreal's physics and managed to make it way more consistent and there will be a patch pretty soon after I port the game to UE5 in the coming weeks. 

Thanks a lot for playing and your thoughts on the game! 

-Jack