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Aesthetics were great. Gameplay was hampered by bad enemy AI that had them all grouping in the bottom of the screen or just not moving. I liked the command line conceit, and how turning to face a direction was an action in and of itself (with attack being one too), but after typing "move" several times in a row, some of its appeal was lost. It needs some Quality of Life upgrades, but I do like the concept and a lot of its execution.

Thank you, I'm glad you liked it. There are definitely some issues in the AI and commands that have to be accounted for. I plan to come back to it eventually and improve upon it. Hopefully, I can make it even better.

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Well all the best with it!