Aesthetics were great. Gameplay was hampered by bad enemy AI that had them all grouping in the bottom of the screen or just not moving. I liked the command line conceit, and how turning to face a direction was an action in and of itself (with attack being one too), but after typing "move" several times in a row, some of its appeal was lost. It needs some Quality of Life upgrades, but I do like the concept and a lot of its execution.