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(+3)

I think you nailed the tense atmosphere of early-game King's Field. And you start the game on a beach too, yeah...? I'm still not entirely convinced about that description, though.

Actual spoilers (I'm trying to make the text as small as possible)

I got the chills when the hidden stat appeared and the classmate mentioned feeling powerful after eating the red flowers.

You absolutely nailed that moment. The first dialog with the "surely dreams can't be dangerous hehe" also really stood out to me. It ended up being a very good horror/adventure experience for me. I got ending B first, since I couldn't resist.

And that Shadowman on the bridge made me shit my pants and fall down to the onis below. Which is a good first encounter, as it made my future encounters with them more tense (until I started farming them for Spider Lilies and lost all respect). Out of all your jam games, this is probably my 2nd favorite, and by far the most mechanically accessible. I'd play a full game like this.

And a bug report:

One of the walls in the first corridor with enemies, just before the mirror room, actually isn't solid. It's to the left when entering from the turn after the tutorial signs. Player's looking for a way to get behind the mirror (like me) are likely to fall off the map here and lose a few days of progress.

Really, you ought to implement something that kills or respawns the player if they fall out-of-bounds. I think I've managed to enter the void in all of your games that I've played. Just add a simple check on the player's z-coordinate already. It's like 2 lines of code.

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whats ending B? i keep getting ending A only... i increased the hidden stat to 100, lost to the boss (without the stat on 100 cause with that amount of health losing is impossible unless u stand still for 30 minutes...) i won against the boss with hidden stat over 100, kept talking to the classmate every day while my hidden stat increased. no ending B no matter what i tried....

it's time gated, essentially - you have to increase hidden stat at a rate faster than 1 per day on average, and once day 10 hits you're locked into a boss + ending

(2 edits) (+1)

faster than 1 per day so have it over 10 by day 10?
Edit: thanks i got it. pushed hard this time to reach the checkpoint/classmate at day 0 already only shot the blue guys to advance to that point and ate the red lily u find after the big drop. was a bit tough to go for the dark red eyed enemies on day 1 already but managed to get em all (except for one on day 1 that fell off) on day 5 i already knew i was locked into ending B because of the color change. but DANG ending B bossfight is MUCH harder than ending A. ending A boss only need 20 bullets. ending B boss takes much less dmg and has much harder patterns.
had to  change my rating for "Challenge" from 3 to 5....

nice haha

did try to take it a bit easy when designing boss A thinking that it'd be the one most people would find first, so good to hear the difficulty spike is working roughly as intended