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(+1)

Well, that was... one of the most challenging fangames I've ever played. Not in a bad sense, fortunately, but wow the last level was a hair-pulling(but satisfying) experience.

Kogasa is my favourite Touhou character so admittedly I am quite biased for this one, but I did enjoy it despite the absolute frustration it gave me. The gameplay was interesting and unique, and I like how the fact that you can block from all 4 directions can make for some fun strategies to get around each section. Visuals and audio are also of a high quality.

The biggest suggestion I have is to add checkpoints, or make an "Easy" difficulty that has them and a "Normal" difficulty that doesn't. The last level is... really long and hard and was the one especially in need of them.

Good work on the game, and I hope you make more cool Touhou content in the future.

(+1)

Thanks for sticking it through!

The final stage wasn't going to be like that, but a lack of time made it easier to just place a lot of enemies. It took me a while to clear it as well during playtesting, but I just assumed "the player will not try to rush through this to check if the ending cutscene works while under time pressure, so surely it's fine?"

Maybe we could say that it's some kind of meta-reference: causing trauma to the player to make them more strongly connect to the umbrellas? To hide the fact that there wasn't much artistic intent behind it. Yeah, that's my story from now on. Totally intentional.