you don't need to access it, just set it to 0 on the bullet manager. Then in your own script, only call Spawn every beat. Ignore the fire rate in the spawn settings entirely!
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It's acting super weird,
So I have a callback from Wwise into Unity. It is watching for a marker in my project. Whenever the marker is hit, it returns a string of the name of the marker. So unity is getting 5 ish markers every beat. So the spawn will do a random burst and then just shut off, even though I can see that my if statement is printing to my debug every marker.
My fire rate is set to 0. Burst I'm assuming should be 1? I tried 0 and there were no bullets.
But Spawn, it should produce one bullet per call to the function right? Even if I called it once, it would be
Call Spawn
Spawn fires 1 bullet
Spawn does nothing until called again
I feel like I'm missing something super basic about how this is functioning, any recommendations? Am I approaching it from the wrong angle perhaps?
are you in the discord server? It'll be much easier for me to help there, or via support@wayfarer-games.com 😅
Spawn fires as many bullets as the spawn settings describe. So if you've got numSides = 5, numPerSide = 1 it will fire 5 bullets in a circle every time you call Spawn. It would help if I can see you bullet settings, spawn settings and the code you're using that calls Spawn