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(2 edits) (+1)

Cat puns!! This game was meow-velous, a clean departure from the usual games created in SGB. I felt very fur-tunate to have played this (sadly and embarrassingly I never had a chance to properly play The Miserable Clown - that needs to change). I didn't finish the game....Who am I kitten? I had to finish it to see who the cat-assin was! (OK, enough cat puns.)

The Cleudo-style map is brilliant, something so simple yet so suitable for the core of the game: an interactive-fiction whoddunit. I guessed correctly second try, maybe because I just over-analysed things.

A treasure! I thoroughly enjoyed this style and would definitely like to see more in the series!

Thank you! Not only for your positive comment but also for your tutorials on Youtube, I’ve learned so much from them.

Also, I really liked how you put the character portraits of the characters in your game next to the dialogue box, so that has inspired me to experiment more with that kind of stuff in the future.

I’m sticking with a Cluedo-style board/map in the future and will hopefully expand on this in future entries.