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(+1)

Pretty neat lemmings-style gameplay, though I think it could have done more with having multiple sheep to control. I ended up just moving one through the level while juggling the others at the start point for most of the levels that I played. The pause music effect was really pleasing.

Normally, clicking while dialog is still appearing makes the rest of the dialog appear instantly, instead of advancing to the next line. The way the dialog input is currently implemented causes people trying to speed read like they might normally do in other games to miss out on dialog instead.

(+1)

Hi, first of thank you for playing our game :D

As you point out, it would make way more sense to have multiple sheep where the player can have room for mistakes in, opposed to get perfectly 3 sheep across. It was indeed what we wanted to do even, we also planned to have a ranking based on how many sheep you get across in a fixed time. Sadly, it got reduced to "perfectly 3 sheep" due to bugs and time :( Hopefully next time we can stay true to our vision.

As for the Intro, yeah it was a VERY dirty last hour inclusion, xD The original plan was to have a story section before each level so Doremy can guide the player more slowly. However, the texts and its logic cause a massive ripple effects in the game stability, so we have to scrapped it. Luckily, we managed to salvage it into a small Intro. I have to say, I wasn't exactly satisfy with the intro as there is way too many texts present to the player. There are a lot of fundamental Visual Novel's text feature like instant text display, increase/decrease text/blend speed.

But in the end the game is less about the story and more about the gameplay, so these features are our low prior which inadvertently causing a more not so pleasant game experience for you ;_;