Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Do Haniwa Dream of Ceramic Sheep?View game page

"Please handle the ceramic sheep with care!!" ~Keiki Haniyashushin
Submitted by Hai Lam Dang (@DArts5536), CKenshin (@ckenshin7), Kiroko, Eulogous (@eulogous) — 2 hours, 13 minutes before the deadline
Add to collection

Play game

Do Haniwa Dream of Ceramic Sheep?'s itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#183.4843.828
Use of Theme#213.4213.759
Gameplay#223.3593.690
Overall#273.3903.724
Concept#313.5783.931
Visuals#333.3903.724
Story / Writing#342.3542.586
Audio#352.8253.103

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very lovely game. I could not finish it because I was quite busy and the game became quite difficult in the latter stages, but it has a sweet charm and I enjoyed the concept and sheep designs.

The music was also very nice, but the game theme doesn't loop and most of my playthrough was done in silence...

All other comments & criticisms I have about the game have already been mentioned by other reviewers here, so I will simply hope that your team brings out an update that improves this game to be a greatly polished piece of work.

(+1)

Really nice twist on the dream world idea! I love the gameplay concept, but found the physics of the game itself a bit frustrating. My sheep kept getting trapped on moving platforms, leading them to either getting launched off when I didn't want them to and falling to their deaths, or getting stuck and having to wait another cycle. 

Nethertheless, the artstyle is fantastic, and when I wasn't struggling with the controls it felt really good to play. It's a really neat game!

Submitted(+2)

The UI for this is adorable, also very cute how you get random 2hu sheep every time! This game really test hand-eye coordination with trying to micromanage all the sheep. I especially liked the last level with the lifts you can move by yourself. There was one level which I thought was a bit annoying, which was the one with two moving platforms going side to side - jumping off of the first moving platform to the ground on the right doesn't feel very natural since the sheep will break unless you land on the little railing bit of the moving platform first.

Submitted(+1)

i was messed up by the fact that doremy's hat puff is the hitbox of the cursor instead of the main body but other than that it works pretty well, a couple weird bits on the moving platforms especially when there are multiple sheep on it but overall pretty good

if there was a way to know how far they could fall without dying other than experimentation it would be nice

Developer

Hi, thank you so much for playing our game :D

Ngl, I thought it was very obvious (at least to the team) the Doremy's hat puff would stick out as the mouse cursor xD, But thank you for this feedback. As for the sheep fall, it was kinda intended for the players to test the thing out. There are sections where you have to make the sheep fall, but they are play tested to be a safe fall vs a deadly fall. So the experimental part is intended, but I can totally understand why it can be frustrating for some people who want perfect run :D

Submitted(+1)

Pretty neat lemmings-style gameplay, though I think it could have done more with having multiple sheep to control. I ended up just moving one through the level while juggling the others at the start point for most of the levels that I played. The pause music effect was really pleasing.

Normally, clicking while dialog is still appearing makes the rest of the dialog appear instantly, instead of advancing to the next line. The way the dialog input is currently implemented causes people trying to speed read like they might normally do in other games to miss out on dialog instead.

Developer(+1)

Hi, first of thank you for playing our game :D

As you point out, it would make way more sense to have multiple sheep where the player can have room for mistakes in, opposed to get perfectly 3 sheep across. It was indeed what we wanted to do even, we also planned to have a ranking based on how many sheep you get across in a fixed time. Sadly, it got reduced to "perfectly 3 sheep" due to bugs and time :( Hopefully next time we can stay true to our vision.

As for the Intro, yeah it was a VERY dirty last hour inclusion, xD The original plan was to have a story section before each level so Doremy can guide the player more slowly. However, the texts and its logic cause a massive ripple effects in the game stability, so we have to scrapped it. Luckily, we managed to salvage it into a small Intro. I have to say, I wasn't exactly satisfy with the intro as there is way too many texts present to the player. There are a lot of fundamental Visual Novel's text feature like instant text display, increase/decrease text/blend speed.

But in the end the game is less about the story and more about the gameplay, so these features are our low prior which inadvertently causing a more not so pleasant game experience for you ;_;

Submitted (1 edit) (+1)

Satisfying gameplay with simple mechanism. I think it would be convenient if the stage restarts automatically when the count of alive sheep is not enough to clear.

Developer(+1)

Hi :D Thanks for playing our game.

Yeah, it was not intended at first to have a "perfect 3 sheep across" and more of a "Get as many across as you can" thus the player can only restart through pause menu. But thanks to bug and time, we have to scale it down and indirectly forgot the game should be able to instant restart even if a sheep die.

But on the other hand, not forcing the game to instantly restart allow the player to test out the level. The first round, they don't have to get all sheep across. They can try to learn the map and the tactics to get at least 1 sheep across. 

In a way, this feature of instant restart would be nice to have as an optional toggle in the menu :D

(+1)

Very cute Lemmings-esque game! I enjoyed the crayon aesthetic a lot. The sheep outfits/designs were also cute.

I liked the music, but unfortunately something happened and the main level theme didn't loop. This happened pretty early, so I wasn't hearing music for most of the time I was playing.

The sheep behave interestingly at ledges. A sheep will start sliding down a ledge, but since it's still "grounded", the sheep can still jump. Kind of like pseudo-coyote time. This was really cool, however, turning around did not have the same interaction at ledges which felt inconsistent.

Some thoughts on particular levels:

The one where you use the mouse to move platforms on a path. Unfortunately, the speed at which people move their cursor, even if it's very slight, is inconsistent. This results in seemingly inconsistent physics behavior from the player's perspective. I may only move my cursor slightly, but this still creates a strong "force" which propels the sheep upward. (At least I assume that's what's happening.) To be clear, though, I use a trackball mouse. Which probably makes this more noticeable since one is able to move their whole mouse with their hand/wrist more consistently than moving a trackball.

There's also the level with the two large moving platforms that go right to left. Outside of the fact that moving platforms are hard to program, the main thing I wanted to point out here is that you can't jump straight off of the first moving platform onto the right ledge without breaking the sheep. Which means you kinda have to make the sheep jump onto the edge of the moving platform and then have it walk off as it moves away. This didn't feel intended.

Since this is primarily a mouse game, I think it would've been better to be able to pause/retry with a button on the screen that can be clicked. Esc is the only key that's necessary to play, so it would've been more convenient for it to be accessible with the mouse.

I liked that jumping was slightly faster than walking, but jumping has risks since it's a long, fixed distance. It created a fun risk-reward.

Developer

Thank you very much for playing our game! It was our first Game Jam title, so a lot was learned from this. Still, I'm happy that you find the game interesting despite some setbacks :D