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(+2)

I think more sales and bundles will be a big thing. That's what brings people to Steam, and also makes them go off of it.


More frequent large sales and cheaper and more frequent bundles might help people make the jump.


Also cloud saves and other Steam-like features for the client will go a long way too.

We can't and Steam might be illegally do it: https://itch.io/docs/creators/quality-guidelines

Sales

Your project should not be constantly on sale

A sale is a special event when your game can be purchased for a reduced cost for a limited time. If your game is always on sale, then it’s not actually on sale. Update the price of the game accordingly. We want people browsing game sales to see things that are on sale.

In many countries it is illegal to misrepresent the cost of your product.

Avoid creating sales too frequently

Creating sales too frequently reduces the value of an individual sale. See the points from above.

(+1)

I meant like more seasonal sales, like fall, summer and winter etc... But for more events and stuff.


Like how steam does weekend sales and other things. Basically, featured sales that devs can opt into.