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(+1)

I quite like this idea.  I think thinking "outside the box" is necessary as it's no good for Itch to be seen only to be copying ideas from other sites, it needs to innovate - saying that it's already been innovating for quite some time of course! :-)

Also it's not just about growing a user base, it's about ensuring retention of those already using it, and I think it would be nice if we could build a real sense of community here (there may already be one, I have to admit that I haven't been interacting much with the Itch community at large until quite recently).

(+1)

There's definitely two streams to consider: external promotion to bring in outside users, and internal systems to promote community. I like some of the newer comments about achievements. Competition may be a bit against itch's philosophy, but I could see achievements helping reward people who play a lot of games to stay, and you could even throw extra exposure to devs who help facilitate the community when they give reviews etc.