Fun little game, Attack mechanic was not very clear and there does not seem to be a way to lose the game?
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Thank you! I got a bit carried away with situations for the attack mechanic and forgot to actually communicate it to the players. I didn't come up with an elegant way to lose the game without it feeling like a slog, but looking back I think even just having a screen before respawning would have made it better. I'm open to any ideas too! I appreciate your feedback!