i confess that i did near no testing re: the challenge factor. in fact, up until the deadline, the player's armor increased with each village's liberation while the # of enemies only increase by 1. and, at the last minute, i decided to start with 20 enemies vs the 10 i had before. the real challenge doesn't kick in until ~V20. interestingly, it probably made the game easier where some (more) of the enemies are now working for the player ;) otherwise, please consider this offering as Easy Mode where i will remove friendly fire damage in post-jam updates (aka, add Hard Mode), add Air Raids that i had planned and a few other bits before i'm content with it (i'm open to any constructive feedback toward making L better as i do want to continue work on it). meanwhile, credit to Kenney - itch.io for the visuals. this was the right time for me to finally utilize his art. and, finally, thank you for your insightful feedback, your kind words, and for playing my little bit of hell.