Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really cool entry.

The various powerups you came up with are quite creative, especially combined with the randomness of the roguelike system and the directional slots system.

the only tiny issue i'd say is that since proposed powerups are random, you can sometimes get quite a difficult start for example when your first set only gives downwards or rear facing weapons, but then again the procedural stuff adds a lot of replay value potential so more of a nitpick than anything.

Cause if you manage to get good stuff and get a run going it's very fun, more so when you can get some of the more OP weapons.

Overall had a good time, 

well done to you guys :)

(+1)

Thanks for the detailed feedback! Great to hear that you found our ideas interesting :)

We've noticed the same thing about the powerups, and that is something we'll need to look into! Maybe if on the first level you'd always get a choice of specific weapons that are good starting weapons? Or maybe there could be different kinds of ships that each have a specific starting weapon that you could put into any slot.