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Simple intuitive idea. Art too simplistic. Airplanes also don't fly like that, so it might be better to have a more abstract approach to the game play.

Lacks a bit the "wanna play again" for me, as it is quite repetitive.

Some UI remarks: there's no "Quit" button, Shift is non-intuitive (was expecting Space)

(1 edit)

Thanks for the feedback! I took a course and this was the game that I made for it, so that is why it has "simplistic art". The course let me use this art for free. As for the missile button, SHIFT is what I would normally use, but I will look into using Space. Thanks!