Thanks a lot for your comment! I'm glad you like the game – and Sylvia! If you enjoy the soundtrack, then you may take a look at the soundtrack of our game "The Last Secret" on Spotify, Apple Music etc. :)
THE LAST SECRET
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Thanks for the stream. I'm glad that you seemed to have liked the game. I understand how conflicted you were with the rating, and I respect your decision.
If you want to play the full game (that extends a lot beyond what you have seen, since there the demo stops after the first day, but there are also events on the following days, please let me know, then I can give you access before the full version is officially launched.
A beautiful visual novel that entails all what we love: quirky characters, hilarious slice of life, cool science fiction, nostalgic retro-vibes and cute romance with nerdy girls... (SFW, age: 12+)
Play mini-games about science*, solve the mystery of your involuntary time travel, and try to find the love of one of the very special girls of Silversee Castle, but: Are you smart enough for them?
- Includes an award-winning OST.
- Available in English and German.
- "Story guide" included if you want to take it easy and just reach the good endings.
Play the game on PC/Mac/Linux or in the Web Browser of your computer, tablet or smart phone!
Winner of the Feedback Quest visual novel competition 2023.
*Can be skipped if you prefer a brain-free experience... ;-)
![](https://img.itch.zone/aW1nLzEzODkyODUxLnBuZw==/original/s7gB9T.png)
Thanks for the reply:
Yes, I mean the editor's note: if blackmailed, he would have taken out the article before printing, not added something to it. But that's a minor inconsistency and okay in such a wacky story. :D
I overlooked the introductory sections. Maybe make them a bit more visible?
I know why you use the side image, but making it smaller and maybe only cut out the head would work better. Otherwise it's too much like twins on screen... ;)
Making life harder for players (not being able to easily undo their choice) is understanadable, but I like to paper my players, in particular in a light-hearted story. I did not find a way to save their either, as I didn't know the right key, looks like. I guess I won't be the only one...
Totally crazy story that might develop into quite some fun! Functional, but nice graphics, and adequate music.
The game just jumps into the middle of the story. Maybe a bit of foreshadowing in the intro would be nice. There's also a bit of a confusing story line with flashbacks and different persons as protagonist and decision makers. It's not as linear as most VNs, certainly interesting, but maybe needs to be made clearer to the player to follow along.
Some minor issues you might want to change:
- You use the same image next to the dialogue than on the main scene. That looks weird. I would either omit it or use only a small face of the person speaking, maybe a bit stylized.
- Save is not available at junctions where one needs it most.
- Player can't roll back beyond junctions.
- Not sure whether I like the speech bubbles. It seems like a clash of styles to me, but maybe that's just me.
- Story seems sometimes a bit contrived: why would, e.g., a newspaper print something and deny it immediately in the same article? Maybe if it were an online article that gets corrected while the player is reading it...?
In any case, a fun VN in progress! Looking forward to the end product. :)
I would agree that it is more an experimental experience than a game. Although, in the mathematical sense, of course it is a game...
Little bug: when you sit down, it looks like the boulder is running over your body. (Ouch!) The person should be placed more to the front and in front of the boulder.
I didn't notice that the messages of other players can be heard before I read the reviews. Maybe a hint would be useful. Also, they are too distored to understand them. I also at first didn't notice that the "pattern" in the foreground were other players. But later it clicked... :D
Performance in browser play was fine. I would recommend to add some introduction where the game play functions are explained. I was too lazy at first to read the instructions on the web page, so I missed out on the right click feature. :D
The amount of extras one gests after the (boring) first round is confusing. Simply too much at once, not well explained. Make this increase gradual, but cut the first round shorter.
Well, it doesn't have to show the exact number, but it would be helpful if a failed attempt got more feedback. That could be a progress bar or something like that. Usually, puzzle games have that unless it is clear from the set-up how far you were falling short of the goal (like in Angry Birds).
Well, the graphics all look okay-ish, but not professional. In particular, the characters are a bit messy. I like the graphical effects of the wizard tunneling through walls, but the character design itself of all characters looks improvised. To a lesser extent that is also true to the level elements. Finally, the whole background, grid, text elements etc. could also be beautified. I am not good at such things either, but maybe you find a graphic specialist who can help with your project, because it's always a pity when a great idea for a puzzle game flops because it doesn't look pretty enough. (People will buy/download based on looks, mostly.)
Cool idea! I really like this, and I think it's pretty original and fresh.
There are many things that can be improved, in particular the graphics and the information (e.g., how many steps are needed to clear the level, i.e. how close am I when I fail). The UI could also be improved: it's tedious to first erase a block and then build a new one. It should be possible to just replace one with a new element. I am sure, you're working on these things already.
This might become a real gem!
EDIT: I've cleared all levels of the demo. The difficulty ramps up quickly, as you have said, but, yes, it's a demo, so it's good that you demonstrate that levels can become difficult, too. ;)